GUIDA IMPOSSIBILE DI SAN VITTOREMILANO2024
The  research aims to report through a multidisciplinary, scientific and ethnographic approach, the functioning of the San Vittore Prison in Milan. The metaphor of the urban fabric was used to analyse the penitentiary institution to be understood as a city, with its venues, its dynamics and its inhabitants. The reference to urban imagery allowed the adoption of a more accessible narrative style, using a language that moves between the ironic and the fictional, typical of explorers' guidebooks such as The Passenger by Iperborea, intended as an inspiration.

The study combines theoretical analysis of data, regulations, and cultural narratives with participatory fieldwork in San Vittore. It emphasizes personal interaction with spaces and people. The project emerges as a collaborative effort involving many contributors.

The project extends to public spaces through installations that resemble interior doors, acting as urban megaphones. These installations aim to reveal and challenge the social divide, opening up a dialogue between the prison and the city.



Communication Design
Space Design
Storytelling

ALTERIA MATERA
EINDHOVEN2024

Brand Identity for Alteria Matera, an exhibition that explores the dynamic interplay between matter and its environment. Discover how materials become active participants in the design process, shaping and responding to both artisanal and industrial contexts.

Featuring works by designers Niels Nijman Diffre & Tanay Kandpal, Theo Galliakis and Studio Noff (Daniel Garber & Amalia Magril).

Designed together with Alice Moretto.


Graphic Design
Storytelling

FESTIVALETTERATURAMANTOVA2021–2024
Visual communication and exhibition design for Festivaletteratura, Mantova. Responsibility for the production and coordination of communication and set-ups for the event; curation and creation of exhibitions and events; conception and production of graphics, both physical (printed catalogue, flyers, posters, visual aids for set-ups) and digital (social media, website, app); hands-on assistance during the event; mediation between sponsors, partners, artists and writers.


Graphic Design
Exhibition Design
Management & Mediation
Organisation Skills

SENTIERO DEGLI ANIMALIALPELUSIA2024
Sentiero degli Animali in Val di Fassa is a path for kids to get to know animals living in the forest. Together with Studio Pietro Corraini and Ludosofici, we have redesigned a fun and educational signage system for Alpe Lusia, near Moena (TN). The walk is made up of 20 panels that tell the story of animals living in the area by analysing their scientific and emotional characteristics. Fun facts are always present, alternating with some riddles, taking care not to humanise the creature.

Graphic Design 
Product Design 
Scientific research

BOSCO CLIMALOMBARDIA2023
Visual communication for Bosco Clima, an initiative of 26 municipalities between the Comunità Montana Valli del Verbano and Campo dei Fiori Park in the province of Varese. This territory, rich in forests and biodiversity, was selected by Fondazione Cariplo F2C programme to become the setting for an innovative Climate Transition Strategy.

Graphic Design
Static Landing Page 
Social Media Strategy

ISOLABOLZANO2019
ISOLA is a modular structure for pop-up shops designed according to the principle of assemblage, lightness and functionality. It is not only designed to be temporary, assembled and disassembled, but also intended to be fun in form and customisable through instructions. Hangers are also designed with 1-piece only metal bent.


Set & Space Design
Product Design
Visual Design
BRAND IDENTITY
LUDOSOFICI, MILANO2023

Following their playful and adventurous style, we redesigned the visual identity and website for Ludosofici

Made in collaboration with Maria Calzolari.

Graphic Design
Web Design

BOOKS SELECTION2021–2024
A selection of books that I designed and produced at Corraini Edizioni.

Graphic Design